Apple Inc. v. Samsung Electronics Co. Ltd. et al

Filing 165

Declaration of BENJAMIN B. BEDERSON IN SUPPORT OF SAMSUNG'S OPPOSITION TO APPLE'S MOTION FOR PRELIMINARY INJUNCTION filed bySamsung Electronics America, Inc., Samsung Electronics Co. Ltd., Samsung Telecommunications America, LLC. (Attachments: #1 Exhibit A, #2 Exhibit B, #3 Exhibit C, #4 Exhibit D, #5 Exhibit E, #6 Exhibit F, #7 Exhibit G, #8 Exhibit H, #9 Exhibit I, #10 Exhibit J, #11 Exhibit K, #12 Exhibit L, #13 Exhibit M)(Maroulis, Victoria) (Filed on 8/22/2011) Modified on 8/29/2011 cannot link entry-opposition has not been efiled (dhm, COURT STAFF).

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EXHIBIT E AppLens and L nchTile: nd LaunchTile: Two Designs for One Handed One-Handed Thumb Use on Small Devices Amy Karlson, Ben Bederson Computer Science Department Human-Computer Interaction Lab (HCIL) y y University of Maryland John SanGiovanni Microsoft Research Microsoft Corporation Why One-Handed Interaction? y  One hand occupied   Unstable environment Attention divided among tasks  Two handed use unnatural Input and Interaction on Existing Devices p g  Smartphones    Input: I Interaction: Hardware B H d Buttons One-handed Keypad-mapped functions Directional navigation Personal Digital Assistants (PDAs)  Input:  Interaction: Touch Sensitive Display Hardware Buttons Two-handed Two handed Small software targets Directional navigation Design Goal g  Scalable User Interface (ScUI)    Single design & interaction architecture Multiple resolutions & aspect ratios University of Maryland’s PocketPiccolo.NET PocketPiccolo NET toolkit for Zoomable User Interfaces ( U s) (ZUIs) iMate Smartphone II HP iPAQ PocketPC One Application, Two Designs pp , g AppLens: Fisheye+Pan    9 Application Tiles Fisheye Zoom Command-Based Gestures LaunchTile: Zoom+Pan    36 Application Tiles Pure Zoom Direct Manipulation Gestures Related Work  Gestures using Position & Orientation    Gestures with Stylus    General Purpose [Reikimoto 1996] [Hinkley 2000] Text Entry [Sazawal 2002 ] [Widgdor 2003] App Specific A S ifi Text Entry [Buyukkokten 2000] [Baudisch 2004] [Perlin 1998] [Wobbrock 2003] Thumb-Based Hardware Jackito PDA Apple iPod AppLens Visual Design pp g  Generalized tabular fisheye y   Motivated by DateLens calendar Three (fisheye) zoom levels Notification Context Full AppLens Interaction Design pp g  Input cursor  Command gestures    Issued anywhere Access distant widgets Don’t interfere with tap AppLens Video Interactive prototype based on images We thank Francois Guibmretière for suggesting the arc-based design Reference study LaunchTile Visual Design g  Three (pure) zoom levels World   “Blue” Navigation Landmarks Zone Application LaunchTile Visual Design g  Three (pure) zoom levels 1 2 3 4 5 6 7 8 9 World   “Blue” Navigation Landmarks Zone Application LaunchTile Visual Design g  Three (pure) zoom levels World   “Blue” Navigation Landmarks Zone Application LaunchTile Visual Design g  Three (pure) zoom levels World   “Blue” Navigation Landmarks Zone Application LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets World LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 1 2 3 4 5 6 7 8 9 World LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets World Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 5 World Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 2 4 5 8 World Zone 6 LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 2 1 3 5 4 7 9 8 World 6 Zone LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets World Zone Application LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 1 7 World Zone 2 4 3 6 9 Application LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 1 7 World Zone 2 3 4 5 6 9 Application LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets 1 7 World Zone 2 3 4 5 6 9 Application LaunchTile Interaction Design g  Thumb-sized, keypad-mapped targets World  Zone Application Direct Manipulation Drag Gestures    Zoomspace LaunchTile Video Application content Interactive prototype based on images p yp g Toolglass Reference study AppLens Command Gesture Study pp y  Gestures learnable with minimal training? g  Participants     20 (12 Male, 8 Female) 12 advanced computer users 6 regular PDA users Time   Training: Tasks: 5-15 5 15 minutes 15-30 minutes Gesture Study Methods  Tasks    Gesture Navigation  Measures   Correctness and Speed Correctness and Efficiency Environment E i t    Hierarchical Tabular Zoomable Video Gesture Study Results  Gesture Tasks     % Correct Speed (sec) Directional Activate / Cancel Backward / F B k d Forward d 93% 87% 67% 1.2 12 2.7 3.6 36 Navigation Tasks  95% correct  +2.4 +2 4 gestures per task Most of the problems from one third of users   Subjective Reactions on 9-Point Scale  All between 5 9 - 6 75 (9 was best) 5.9 6.75 Gesture Study Discussion  Errors from recall or execution?  Logs indicate both Up Right Left Down  Navigation better than Action Gestures    Spatial mapping helps learnability Abstract mappings require more effort Similar mappings can be confusing Gesture Study Formative Study Comparing Designs y p g g  Goals:    Participants:     Usability issues Comparative p p preferences 10 (8 Male, 2 Female) All advanced computer users 4 regular PDA users Time:  45 minutes: 15 per interface, 15 discussion interface Comparative Study Method  Software:  Tasks:   Exercised navigation & interaction features g Measures:   Subjective reactions Comparative preferences Comparative Study Results: AppLens pp  Likes       Easy to learn Effective to navigate Comfortable Fisheye valuable Simultaneous access to apps Usability Issues  Gestures were hardest part Comparative Study Results: LaunchTile  Likes      Dislikes   Effective to navigate Comfortable “Blue” Access to many apps A t Too many apps  Disorienting  Panning in Zone view Usability Issues  Multi-modal Blue Multi modal “Blue” Comparative Study Results: AppLens vs. LaunchTile pp  With minimal training, AppLens preferred     Easier to use Faster application access Better at-a-glance value For own PDA use Comparative Study Discussion  AppLens beats LaunchTile? pp  Not necessarily  AppLens was simpler shallower fewer apps simpler, shallower,    Easier to learn and manage under time constraints Performance unaffected by device limitations General Observations   Tapping used more than gestures Utility f tifi ti til Utilit of notification tiles Comparative Study Conclusion  Promising Interfaces:     Unknown:   One-handed Notification-based Notification based Tappable Scalable interfaces Potential Challenge:  Gesture-based interfaces

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