Apple Inc. v. Samsung Electronics Co. Ltd. et al
Filing
165
Declaration of BENJAMIN B. BEDERSON IN SUPPORT OF SAMSUNG'S OPPOSITION TO APPLE'S MOTION FOR PRELIMINARY INJUNCTION filed bySamsung Electronics America, Inc., Samsung Electronics Co. Ltd., Samsung Telecommunications America, LLC. (Attachments: #1 Exhibit A, #2 Exhibit B, #3 Exhibit C, #4 Exhibit D, #5 Exhibit E, #6 Exhibit F, #7 Exhibit G, #8 Exhibit H, #9 Exhibit I, #10 Exhibit J, #11 Exhibit K, #12 Exhibit L, #13 Exhibit M)(Maroulis, Victoria) (Filed on 8/22/2011) Modified on 8/29/2011 cannot link entry-opposition has not been efiled (dhm, COURT STAFF).
EXHIBIT E
AppLens and L nchTile:
nd LaunchTile:
Two Designs for
One Handed
One-Handed Thumb Use
on Small Devices
Amy Karlson, Ben Bederson
Computer Science Department
Human-Computer Interaction Lab (HCIL)
y
y
University of Maryland
John SanGiovanni
Microsoft Research
Microsoft Corporation
Why One-Handed Interaction?
y
One hand occupied
Unstable environment
Attention divided among tasks
Two handed use unnatural
Input and Interaction on Existing Devices
p
g
Smartphones
Input:
I
Interaction:
Hardware B
H d
Buttons
One-handed
Keypad-mapped functions
Directional navigation
Personal Digital Assistants (PDAs)
Input:
Interaction:
Touch Sensitive Display
Hardware Buttons
Two-handed
Two handed
Small software targets
Directional navigation
Design Goal
g
Scalable User Interface (ScUI)
Single design & interaction
architecture
Multiple resolutions & aspect
ratios
University of Maryland’s
PocketPiccolo.NET
PocketPiccolo NET toolkit for
Zoomable User Interfaces
( U s)
(ZUIs)
iMate Smartphone II
HP iPAQ PocketPC
One Application, Two Designs
pp
,
g
AppLens: Fisheye+Pan
9 Application Tiles
Fisheye Zoom
Command-Based Gestures
LaunchTile: Zoom+Pan
36 Application Tiles
Pure Zoom
Direct Manipulation Gestures
Related Work
Gestures using Position & Orientation
Gestures with Stylus
General Purpose [Reikimoto 1996] [Hinkley 2000]
Text Entry
[Sazawal 2002 ] [Widgdor 2003]
App Specific
A S
ifi
Text Entry
[Buyukkokten 2000] [Baudisch 2004]
[Perlin 1998] [Wobbrock 2003]
Thumb-Based
Hardware
Jackito PDA
Apple iPod
AppLens Visual Design
pp
g
Generalized tabular fisheye
y
Motivated by DateLens calendar
Three (fisheye) zoom levels
Notification
Context
Full
AppLens Interaction Design
pp
g
Input cursor
Command gestures
Issued anywhere
Access distant widgets
Don’t interfere with tap
AppLens Video
Interactive prototype based on images
We thank Francois Guibmretière for suggesting the arc-based design
Reference study
LaunchTile Visual Design
g
Three (pure) zoom levels
World
“Blue”
Navigation Landmarks
Zone
Application
LaunchTile Visual Design
g
Three (pure) zoom levels
1
2
3
4
5
6
7
8
9
World
“Blue”
Navigation Landmarks
Zone
Application
LaunchTile Visual Design
g
Three (pure) zoom levels
World
“Blue”
Navigation Landmarks
Zone
Application
LaunchTile Visual Design
g
Three (pure) zoom levels
World
“Blue”
Navigation Landmarks
Zone
Application
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
World
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
1
2
3
4
5
6
7
8
9
World
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
World
Zone
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
5
World
Zone
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
2
4
5
8
World
Zone
6
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
2
1
3
5
4
7
9
8
World
6
Zone
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
World
Zone
Application
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
1
7
World
Zone
2
4
3
6 9
Application
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
1
7
World
Zone
2
3
4 5 6 9
Application
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
1
7
World
Zone
2
3
4 5 6 9
Application
LaunchTile Interaction Design
g
Thumb-sized, keypad-mapped targets
World
Zone
Application
Direct Manipulation Drag Gestures
Zoomspace
LaunchTile Video
Application content
Interactive prototype based on images
p
yp
g
Toolglass
Reference study
AppLens Command Gesture Study
pp
y
Gestures learnable with minimal training?
g
Participants
20 (12 Male, 8 Female)
12 advanced computer users
6 regular PDA users
Time
Training:
Tasks:
5-15
5 15 minutes
15-30 minutes
Gesture Study
Methods
Tasks
Gesture
Navigation
Measures
Correctness and Speed
Correctness and Efficiency
Environment
E i
t
Hierarchical
Tabular
Zoomable
Video
Gesture Study
Results
Gesture Tasks
% Correct Speed (sec)
Directional
Activate / Cancel
Backward / F
B k
d Forward
d
93%
87%
67%
1.2
12
2.7
3.6
36
Navigation Tasks
95% correct
+2.4
+2 4 gestures per task
Most of the problems from one third of users
Subjective Reactions on 9-Point Scale
All between 5 9 - 6 75 (9 was best)
5.9 6.75
Gesture Study
Discussion
Errors from
recall or execution?
Logs indicate both
Up
Right
Left
Down
Navigation better than Action Gestures
Spatial mapping helps learnability
Abstract mappings require more effort
Similar mappings can be confusing
Gesture Study
Formative Study Comparing Designs
y
p g
g
Goals:
Participants:
Usability issues
Comparative p
p
preferences
10 (8 Male, 2 Female)
All advanced computer users
4 regular PDA users
Time:
45 minutes: 15 per interface, 15 discussion
interface
Comparative Study
Method
Software:
Tasks:
Exercised navigation & interaction features
g
Measures:
Subjective reactions
Comparative preferences
Comparative Study
Results: AppLens
pp
Likes
Easy to learn
Effective to navigate
Comfortable
Fisheye valuable
Simultaneous access to apps
Usability Issues
Gestures were hardest part
Comparative Study
Results: LaunchTile
Likes
Dislikes
Effective to navigate
Comfortable
“Blue”
Access to many apps
A
t
Too many apps
Disorienting
Panning in Zone view
Usability Issues
Multi-modal Blue
Multi modal “Blue”
Comparative Study
Results: AppLens vs. LaunchTile
pp
With minimal training, AppLens preferred
Easier to use
Faster application access
Better at-a-glance value
For own PDA use
Comparative Study
Discussion
AppLens beats LaunchTile?
pp
Not necessarily
AppLens was simpler shallower fewer apps
simpler, shallower,
Easier to learn and manage under time constraints
Performance unaffected by device limitations
General Observations
Tapping used more than gestures
Utility f tifi ti til
Utilit of notification tiles
Comparative Study
Conclusion
Promising Interfaces:
Unknown:
One-handed
Notification-based
Notification based
Tappable
Scalable interfaces
Potential Challenge:
Gesture-based interfaces
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